- UniformGridFilters.texture_map_to_sphere(center=None, prevent_seam=True, inplace=False, name='Texture Coordinates', progress_bar=False)#
Texture map this dataset to a user defined sphere.
This is often used to define a sphere to texture map an image to this dataset. The sphere defines the spatial reference and extent of that image.
Length 3 iterable of floats defining the XYZ coordinates of the center of the sphere. If
None, this will be automatically calculated.
Control how the texture coordinates are generated. If set, the s-coordinate ranges from 0 to 1 and 1 to 0 corresponding to the theta angle variation between 0 to 180 and 180 to 0 degrees. Otherwise, the s-coordinate ranges from 0 to 1 between 0 to 360 degrees. Default
True, the new texture coordinates will be added to the dataset inplace. If
False(default), a new dataset is returned with the texture coordinates.
The string name to give the new texture coordinates if applying the filter inplace.
Display a progress bar to indicate progress.
Dataset containing the texture mapped to a sphere. Return type matches input.
See Applying Textures.