"""
.. _create_spline_example:

Creating a Spline
~~~~~~~~~~~~~~~~~

Create a spline/polyline from a numpy array of XYZ vertices using
:func:`pyvista.Spline`.
"""

from __future__ import annotations

import numpy as np

# sphinx_gallery_thumbnail_number = 2
import pyvista as pv

# %%
# Create a dataset to plot


def make_points():
    """Make XYZ points."""
    theta = np.linspace(-4 * np.pi, 4 * np.pi, 100)
    z = np.linspace(-2, 2, 100)
    r = z**2 + 1
    x = r * np.sin(theta)
    y = r * np.cos(theta)
    return np.column_stack((x, y, z))


points = make_points()
points[0:5, :]

# %%
# Now let's make a function that can create line cells on a
# :class:`pyvista.PolyData` mesh given that the points are in order for the
# segments they make.


def lines_from_points(points):
    """Given an array of points, make a line set."""
    poly = pv.PolyData()
    poly.points = points
    cells = np.full((len(points) - 1, 3), 2, dtype=np.int_)
    cells[:, 1] = np.arange(0, len(points) - 1, dtype=np.int_)
    cells[:, 2] = np.arange(1, len(points), dtype=np.int_)
    poly.lines = cells
    return poly


line = lines_from_points(points)
line

# %%
line['scalars'] = np.arange(line.n_points)
tube = line.tube(radius=0.1)
tube.plot(smooth_shading=True)


# %%
# That tube has sharp edges at each line segment. This can be mitigated by
# creating a single PolyLine cell for all of the points


def polyline_from_points(points):
    poly = pv.PolyData()
    poly.points = points
    the_cell = np.arange(0, len(points), dtype=np.int_)
    the_cell = np.insert(the_cell, 0, len(points))
    poly.lines = the_cell
    return poly


polyline = polyline_from_points(points)
polyline['scalars'] = np.arange(polyline.n_points)
tube = polyline.tube(radius=0.1)
tube.plot(smooth_shading=True)


# %%
# You could also interpolate those points onto a parametric spline

# Create spline with 1000 interpolation points
spline = pv.Spline(points, 1000)

# %%
# Plot spline as a tube

# add scalars to spline and plot it
spline['scalars'] = np.arange(spline.n_points)
tube = spline.tube(radius=0.1)
tube.plot(smooth_shading=True)

# %%
# The spline can also be plotted as a plain line

# generate same spline with 400 interpolation points
spline = pv.Spline(points, 400)

# plot without scalars
spline.plot(line_width=4, color='k')


# %%
# The radius of the tube can be modulated with scalars

spline['theta'] = 0.4 * np.arange(len(spline.points))
spline['radius'] = np.abs(np.sin(spline['theta']))
tube = spline.tube(scalars='radius', absolute=True)
tube.plot(scalars='theta', smooth_shading=True)


# %%
# Ribbons
# +++++++
#
# Any of the lines from the examples above can be used to create ribbons.
# Take a look at the :func:`pyvista.PolyDataFilters.ribbon` filter.

ribbon = spline.compute_arc_length().ribbon(width=0.75, scalars='arc_length')
ribbon.plot(color=True)

# %%
# Closing a Spline
# ++++++++++++++++
#
# Create a spline and its closed counterpart.

spline = pv.Spline(points, 1000)
spline_closed = pv.Spline(points, 1000, closed=True)
pl = pv.Plotter()
pl.add_mesh(spline.tube(radius=0.05))
pl.add_mesh(spline_closed, line_width=4, color='r')
pl.show()

# %%
# Parametrizing by Length Versus Index
# ++++++++++++++++++++++++++++++++++++
#
# Create a spline by parametrizing based on length (default) or point index.

pl = pv.Plotter()
spline = pv.Spline(points, parametrize_by='length')
spline_by_index = pv.Spline(points, parametrize_by='index')
pl.add_mesh(spline, line_width=4)
pl.add_mesh(spline.points, color='g', point_size=8.0, render_points_as_spheres=True)
pl.add_mesh(
    spline_by_index.points, color='r', point_size=8.0, render_points_as_spheres=True
)
pl.show()

# %%
# Boundary Constraints
# ++++++++++++++++++++
#
# Create a spline and see the effect of boundary constraint.
# Boundary type can be 'finite_difference', 'clamped', 'second', 'scaled_second'
# with the definition of the boundary types in :func:`pyvista.Spline`.
#
# To visualize the different splines, we label each one using integer ID scalars
# and merge them into a single mesh.

pl = pv.Plotter()
mesh = pv.PolyData()
constraint_map = {'finite_difference': 0, 'clamped': 1, 'second': 2, 'scaled_second': 3}
for constraint, constraint_id in constraint_map.items():
    val = None if constraint == 'finite_difference' else 1.0
    spline = pv.Spline(
        points,
        1000,
        boundary_constraints=constraint,
        boundary_values=val,
    )
    spline.cell_data['boundary_constraint'] = np.array([constraint_id], dtype=np.uint8)
    mesh = pv.merge([mesh, spline], merge_points=False)

colored_mesh, color_map = mesh.color_labels(
    output_scalars='boundary_constraint', return_dict=True
)
legend_map = dict(zip(constraint_map.keys(), color_map.values(), strict=True))
pl.add_mesh(colored_mesh, line_width=4, rgb=True)
pl.add_legend(legend_map)
cpos = pv.CameraPosition(
    position=(2.0, -2.0, 11.0), focal_point=(-0.8, 3.3, -0.4), viewup=(0.0, 1.0, 0.5)
)
pl.camera_position = cpos
pl.show()


# %%
# Boundary Values
# +++++++++++++++
#
# Create a spline and see the effect of boundary value. It can be set at left
# and right value and has no effect for boundary type 0.

pl = pv.Plotter()
mesh = pv.PolyData()
for boundary_value in range(4):
    spline = pv.Spline(
        points,
        1000,
        boundary_constraints='clamped',
        boundary_values=boundary_value,
    )
    spline.cell_data['boundary_value'] = np.array([boundary_value], dtype=float)
    mesh = pv.merge([mesh, spline], merge_points=False)

colored_mesh, color_map = mesh.color_labels(
    output_scalars='boundary_value', return_dict=True
)
pl.add_mesh(colored_mesh, line_width=4, rgb=True)
pl.add_legend(color_map)
pl.camera_position = cpos
pl.show()

# %%
# .. tags:: load
