Working with glTF Files#
Import a glTF file directly into a PyVista plotting scene. For more details regarding the glTF format, see: https://www.khronos.org/gltf/
Note this feature is only available for
First, download the examples. Note that here we’re using a high dynamic range texture since glTF files generally contain physically based rendering and VTK v9 supports high dynamic range textures.
import pyvista from pyvista import examples helmet_file = examples.gltf.download_damaged_helmet() texture = examples.hdr.download_dikhololo_night()
Set up the plotter and enable environment textures. This works well for physically based rendering enabled meshes like the damaged helmet example.
pl = pyvista.Plotter() pl.import_gltf(helmet_file) pl.set_environment_texture(texture) pl.camera.zoom(1.7) pl.show()
You can also directly read in gltf files and extract the underlying mesh.
block = pyvista.read(helmet_file) mesh = block mesh.plot(color='tan', show_edges=True, cpos='xy')
Total running time of the script: ( 0 minutes 3.999 seconds)