Picking Meshes#

This example demonstrates how to pick meshes using enable_mesh_picking().

from __future__ import annotations

import pyvista as pv

Pick either a cube or a sphere using “p”#

sphere = pv.Sphere(center=(1, 0, 0))
cube = pv.Cube()

pl = pv.Plotter()
pl.add_mesh(sphere, color='r')
pl.add_mesh(cube, color='b')
pl.enable_mesh_picking()
pl.show()
mesh picking

Deform the mesh after picking#

Pick to trigger a callback that “shrinks” the mesh each time it’s selected.

def callback(mesh):
    """Shrink the mesh each time it's clicked."""
    shrunk = mesh.shrink(0.9)
    mesh.copy_from(shrunk)  # make operation "in-place" by replacing the original mesh


pl = pv.Plotter()
pl.add_mesh(sphere, color='r')
pl.add_mesh(cube, color='b')
pl.enable_mesh_picking(callback=callback, show=False)
pl.show()
mesh picking

Pick based on Actors#

Return the picked actor to the callback

pl = pv.Plotter()
pl.add_mesh(pv.Cone(center=(0, 0, 0)), name='Cone')
pl.add_mesh(pv.Cube(center=(1, 0, 0)), name='Cube')
pl.add_mesh(pv.Sphere(center=(1, 1, 0)), name='Sphere')
pl.add_mesh(pv.Cylinder(center=(0, 1, 0)), name='Cylinder')


def reset():
    for a in pl.renderer.actors.values():
        if isinstance(a, pv.Actor):
            a.prop.color = 'lightblue'
            a.prop.show_edges = False


def callback(actor):
    reset()
    actor.prop.color = 'green'
    actor.prop.show_edges = True


pl.enable_mesh_picking(callback, use_actor=True, show=False)
pl.show()
mesh picking

Total running time of the script: (0 minutes 0.732 seconds)

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