pyvista.Light class adds additional functionality and a pythonic API
pyvista.Plotter objects come with a default
set of lights that work well in most cases, but in many situations a more hands-on
access to lighting is necessary.
Create a red spotlight that shines on the origin, then create a scene without lighting and add our light to it manually.
import pyvista as pv from pyvista import examples light = pv.Light(position=(-1, 1, 1), color='red') light.positional = True import pyvista as pv from pyvista import examples plotter = pv.Plotter(lighting='none') plotter.background_color = 'white' mesh = examples.download_bunny() mesh.rotate_x(90, inplace=True) mesh.rotate_z(180, inplace=True) plotter.add_mesh(mesh, specular=1.0, diffuse=0.7, smooth_shading=True) plotter.add_light(light) plotter.show()
For detailed examples please see Lighting.
pyvista.Light instances come in three types: headlights, camera lights, and
scene lights. Headlights always shine along the camera’s axis, camera lights
have a fixed position with respect to the camera, and scene lights are positioned
with respect to the scene, such that moving around the camera doesn’t affect the
lighting of the scene.
Lights have a
position and a
focal_point that define the
axis of the light. The meaning of these depends on the type of the light. The
color of the light can be set according to ambient, diffuse and specular components.
The brightness can be set with the
intensity property, and the writable
on property specifies whether the light is switched on.
Lights can be either directional (meaning an infinitely distant point source) or
positional. Positional lights have additional properties that describe
the geometry and the spatial distribution of the light. The
exponent properties define the shape of the light beam and the
angular distribution of the light’s intensity within that beam. The fading of the
light with distance can be customized with the
Positional lights can also make use of an actor that represents the shape and color
of the light using a wireframe, see
Positional lights with a
cone_angle of less than 90 degrees are known as
spotlights. Spotlights are unidirectional and they make full use of beam shaping
exponent and attenuation. Non-spotlight positional
lights, however, act like point sources located in the real-world position of the
light, shining in all directions of space. They display attenuation with distance
from the source, but their beam is isotropic in space. In contrast, directional
lights act as infinitely distant point sources, so they are unidirectional but they do
With directed lights, it is possible to create complex lighting scenarios. For example, you can position a light directly above an actor (in this case, a sphere), to create a shadow directly below it.
The following example uses a positional light to create an eclipse-like shadow below a sphere by controlling the cone angle and exponent values of the light.
import pyvista as pv plotter = pv.Plotter(lighting=None, window_size=(800, 800)) # create a top down light light = pv.Light(position=(0, 0, 3), show_actor=True, positional=True, cone_angle=30, exponent=20, intensity=1.5) plotter.add_light(light) # add a sphere to the plotter sphere = pv.Sphere(radius=0.3, center=(0, 0, 1)) plotter.add_mesh(sphere, ambient=0.2, diffuse=0.5, specular=0.8, specular_power=30, smooth_shading=True, color='dodgerblue') # add the grid grid = pv.Plane(i_size=4, j_size=4) plotter.add_mesh(grid, ambient=0, diffuse=0.5, specular=0.8, color='white') # set up and show the plotter plotter.enable_shadows() plotter.set_background('darkgrey') plotter.show()
VTK has known issues when rendering shadows on certain window
sizes. Be prepared to experiment with the