- Renderer.add_actor(uinput, reset_camera=False, name=None, culling=False, pickable=True, render=True)¶
Add an actor to render window.
Creates an actor if input is a mapper.
Vtk mapper or vtk actor to be added.
Resets the camera when
Name to assign to the actor. Defaults to the memory address.
Does not render faces that are culled. Options are
'back'. This can be helpful for dense surface meshes, especially when edges are visible, but can cause flat meshes to be partially displayed. Default
Whether to allow this actor to be pickable within the render window.
If the render window is being shown, trigger a render after adding the actor.