Computation times#
05:36.248 total execution time for 45 files from examples/01-filter:
Example |
Time |
Mem (MB) |
---|---|---|
Fast Fourier Transform with Perlin Noise ( |
00:48.240 |
0.0 |
Computing Surface Normals ( |
00:46.633 |
0.0 |
Slicing ( |
00:23.860 |
0.0 |
Clipping with a Surface ( |
00:23.331 |
0.0 |
Contouring ( |
00:21.526 |
0.0 |
Streamlines ( |
00:19.346 |
0.0 |
Fast Fourier Transform ( |
00:13.122 |
0.0 |
Gaussian Smoothing ( |
00:12.881 |
0.0 |
Plotting Glyphs (Vectors or PolyData) ( |
00:11.247 |
0.0 |
Voxelize a Surface Mesh ( |
00:09.792 |
0.0 |
Using Common Filters ( |
00:08.999 |
0.0 |
Connectivity ( |
00:08.985 |
0.0 |
Geodesic Paths ( |
00:08.798 |
0.0 |
Volumetric Analysis ( |
00:07.104 |
0.0 |
Marching Cubes ( |
00:06.948 |
0.0 |
Detailed Resampling ( |
00:06.511 |
0.0 |
Detailed Interpolating Points ( |
00:06.169 |
0.0 |
Boolean Operations ( |
00:06.065 |
0.0 |
Sample Function: Perlin Noise in 2D ( |
00:05.916 |
0.0 |
Collision ( |
00:05.454 |
0.0 |
Table of Glyphs ( |
00:03.737 |
0.0 |
Compute Gradients of a Field ( |
00:03.406 |
0.0 |
Distance Between Two Surfaces ( |
00:02.580 |
0.0 |
Image Data Representations ( |
00:02.384 |
0.0 |
2D Streamlines ( |
00:02.257 |
0.0 |
Rotations ( |
00:01.956 |
0.0 |
Compare interpolation/sampling methods ( |
00:01.781 |
0.0 |
Subdivide Cells ( |
00:01.738 |
0.0 |
Clipping with Planes & Boxes ( |
00:01.648 |
0.0 |
Extract Cell Centers ( |
00:01.621 |
0.0 |
Extract Edges ( |
00:01.480 |
0.0 |
Computing Mesh Quality ( |
00:01.346 |
0.0 |
Decimation ( |
00:01.335 |
0.0 |
Surface Smoothing ( |
00:01.237 |
0.0 |
Extrude Trim ( |
00:01.153 |
0.0 |
Project to a Plane ( |
00:01.049 |
0.0 |
Warping by Vectors ( |
00:00.801 |
0.0 |
Extract Cells Inside Surface ( |
00:00.669 |
0.0 |
Integrate Data ( |
00:00.642 |
0.0 |
Sample Function: Perlin Noise in 3D ( |
00:00.630 |
0.0 |
Extrude Rotation ( |
00:00.536 |
0.0 |
Extract Surface ( |
00:00.474 |
0.0 |
Surface Reconstruction ( |
00:00.336 |
0.0 |
Ray Tracing ( |
00:00.310 |
0.0 |
Reflect Meshes ( |
00:00.218 |
0.0 |