Disabling Mesh Lighting

While plotters have a default set of lights and there are many options for customizing lighting conditions in general, meshes have the option to opt out of lighting altogether. Pass lighting=False to add_mesh to disable lighting for the given mesh:

# sphinx_gallery_thumbnail_number = 1
import pyvista as pv
from pyvista import examples

horse = examples.download_horse().decimate(0.9)
horse.points = (horse.points - horse.center) * 100
shifted = horse.copy()
shifted.translate((0, 10, 0))

plotter = pv.Plotter()
plotter.add_mesh(horse, color='brown')
plotter.add_mesh(shifted, color='brown', show_edges=True, lighting=False)
mesh lighting


[(34.230892235130916, 39.230892235130916, 34.230892235130916),
 (0.0, 5.0, 0.0),
 (0.0, 0.0, 1.0)]

Due to the obvious lack of depth detail this mostly makes sense for meshes with non-trivial colors or textures. If it weren’t for the edges being drawn, the second mesh would be practically impossible to understand even with the option to interactively explore the surface:

shifted.plot(color='brown', lighting=False)
mesh lighting


[(28.366973395932785, 38.36697339593279, 28.366973395932785),
 (0.0, 10.0, 0.0),
 (0.0, 0.0, 1.0)]

For further examples about fine-tuning mesh properties that affect light rendering, see the Lighting Properties example.

Total running time of the script: ( 0 minutes 1.436 seconds)

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