Renderer.view_vector(vector, viewup=None, render=True, bounds=None)[source]#

Point the camera in the direction of the given vector.


Direction to point the camera in.

viewupsequence[float], optional

Sequence describing the view up of the camera.

renderbool, default: True

If the render window is being shown, trigger a render after setting the camera position.

boundsiterable(int), optional

Automatically set up the camera based on a specified bounding box (xmin, xmax, ymin, ymax, zmin, zmax).