pyvista.Renderer.add_axes_at_origin#
- Renderer.add_axes_at_origin(
- x_color=None,
- y_color=None,
- z_color=None,
- xlabel='X',
- ylabel='Y',
- zlabel='Z',
- line_width=2,
- labels_off=False,
Add axes actor at origin.
- Parameters:
- x_color
ColorLike
,optional
The color of the x axes arrow.
- y_color
ColorLike
,optional
The color of the y axes arrow.
- z_color
ColorLike
,optional
The color of the z axes arrow.
- xlabel
str
, default: “X” The label of the x axes arrow.
- ylabel
str
, default: “Y” The label of the y axes arrow.
- zlabel
str
, default: “Z” The label of the z axes arrow.
- line_width
int
, default: 2 Width of the arrows.
- labels_offbool, default:
False
Disables the label text when
True
.
- x_color
- Returns:
vtk.vtkAxesActor
Actor of the axes.
Examples
>>> import pyvista as pv >>> pl = pv.Plotter() >>> _ = pl.add_mesh(pv.Sphere(center=(2, 0, 0)), color='r') >>> _ = pl.add_mesh(pv.Sphere(center=(0, 2, 0)), color='g') >>> _ = pl.add_mesh(pv.Sphere(center=(0, 0, 2)), color='b') >>> _ = pl.add_axes_at_origin() >>> pl.show()