PointGaussianMapper.use_circular_splat

PointGaussianMapper.use_circular_splat#

PointGaussianMapper.use_circular_splat(opacity: float = 1.0) None[source]#

Set the fragment shader code to create a circular splat.

Parameters:
opacityfloat, default: 1.0

Desired opacity between 0 and 1.

Notes

This very close to ParaView’s PointGaussianMapper, but uses opacity to modify the scale as the opacity cannot be set from the actor’s property.