PointGaussianMapper.use_circular_splat#
- PointGaussianMapper.use_circular_splat(opacity: float = 1.0) None[source]#
Set the fragment shader code to create a circular splat.
- Parameters:
- opacity
float, default: 1.0 Desired opacity between 0 and 1.
- opacity
Notes
This very close to ParaView’s PointGaussianMapper, but uses opacity to modify the scale as the opacity cannot be set from the actor’s property.